Monday, December 13, 2010
about Go Default Sparse Luna Lander 0/ Passes Seed size Water chance “smoothing” speed
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Wednesday, October 20, 2010
pretend to Ajax (5 seconds) Fullscreen RUN|RUNSTOP Golly gosh Ajax spinners (“throbbers” if you must use the correct term) are boring. They just spin. Not my Ajax throbber. It rocks.
I went to play the ol’ Some Adventure Guy on the new iOS4 on my 3GS (sooo many TLAs!) – but alas, my already crappy controls had become even more crappier! And it looks like a crazy change (hopefully bug) in webkit’s touch handling is to blame.
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Life’s too short to not write coffeescript on the train. So I made a HTML5 offline web app for your iPhone that lets you (try to) do just that. Head over and add Instant to your iPhone home screen, then click on the “Run” button to see the example coffeescript go.
Thursday, February 18, 2010
Remember Pole Position? Outrun? PowerDrift? Lotus Esprit Turbo Challenge? Yeah you do! Remember jQuery 1.4? Most likely! Let’s combine those two memories into one DIY project and make our very own old-school racing game with jQuery 1.4, shall we? To prove it could work, here’s an early proof-of-concept to hopefully pique your interest. It’ll take [...]
Here’s a lil’ Scrollbar Experiment. It’s pretty.
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Thursday, December 3, 2009
All this PPK “iPhone developers are stupid” awesomeness got me thinking. Now, if there’s one guy I’ve got respect for, it’s PPK. And if he tells me to ditch objective-c for JavaScript, then I’m damn well going to do it. Accordingly, I decide to create “Parcycle”: a Particle Emitter system that I re-wrote from a [...]
Saturday, November 28, 2009
Interesting JavaScript times abound! Recently the Pie Guy JavaScript iPhone game has provided a sneak-peek at what we can do with the awesome one-two punch of ECMAScript and the iPhone. Accordingly, I went back and applied some pie-guy tricks to my platformer…
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Saturday, November 14, 2009
After a bit of prodding around I’ve not only found out that selecting JavaScript objects and arrays with jQuery is fully supported, but there are also some potential use cases! It all started a couple of weeks ago when I thought it would be cool to bind custom events to actual JavaScript objects.