Eight minutes ago I had a flashback. The following is my stream-of-consciousness account of those eight minutes. I refuse to google it to see if it’s true, or if I imagined the whole thing. The year was… 1992? 1993? I was playing the hit arcade game NBA Jam. A lot. I remember playing NBA Jam […]
The following is an account of my embarrassing ignorance on color spaces, gamma correction, and pretty-much everything to do with how a computer outputs things to a monitor. Recently I’ve been kicking around an idea for probably the greatest retro-video-game game of all time. I’m 40% sure it will be amazing and spawn a whole […]
You have 48 hours of adventuring time in a country you’ve *never* been to, and *may never* return. By random chance, There is a 48 hour game jam happening simultaneously. A sacrifice must be made: the game or the experience? Choose wisely. … Trick question! You can do both, poorly! Welcome to my Ludum Dare […]
Imagine, if you may, an apple sitting happily on your desk. One day, and in a manner causing much confusion to our apple friend – you wrote some weird WebGL2 thing from scratch. From the apple’s perspective, it might look something like this. However, from a source code’s point of view it would look more […]
My last experiment got out of hand and now the cubes have become self aware. See for yourself! The earlier “lil cube” example worked by creating individual box meshes and adding them to the scene. This is not a very scalable approach if we want a lot of boxes! Creating a single chunk of 16 […]
Just adding something before the new year. Gotta get those posting stats up. Lil’ cube-t thing! Made with three.js, quick-sticks. Source of course.
Some more crazy 3D action in the form of Explostyx: explody 3D french fries thing. It’s what happens when you make one simple thing and then just repeat it a whole stack of times. Like all good pop art. It’s using Three.js, and 100-odd lines of ES2015 – so it’s a pretty simple example if […]
Here’s my talk “Gonzo Game Dev” from 2014’s Nodevember conference. There were a few great games talks at the conference – most showing you how to make games properly. Mine focused on just gettin’ done! Also got all preachy about games as art. You should watch it: