Your first Ludum Dare

So, you've decided to take part in your very first ever Ludum Dare... congratulations! I'm assuming you don't know what you've got yourself in for, so just remember: your primary objective is to finish something that (even vaguely) resembles a game. It doesn't have to be good, it just has to be. Here are a few tips on maximizing your chance of success:

  1. Submit your game!
  2. Be prepared.
  3. Dream big, implement small.

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Selling Swift: what a fool believes

Ok, Apple comes out with a brand new programming language.

Creating a new programming language is the absolute surest way to invite a hurricane of internet pain from coders worried they've bet on the wrong horse. Generally they'll try to shout at the horse until it dies - mostly with nasty tweets.

Yet somehow Apple got away with it. The reaction was unreservedly, un-internet-ly positive; even the worst opinions around were like, "meh" with not a death-threat to be seen - an incredible achievement as anyone who has ever tried to release a new language or framework can attest!

How did they survive the terror of day zero, and thus giving Swift a fighting chance to flourish? The spark of evolutionary genius was to make the language (on a superficial level, at least) look exactly like all other languages at the same time! This familiarity translated in to superiority and pomp on the part of the coder, which let them consider the possibility of maybe possibly trying it out some time.

Swift looks pretty nice to me. I maybe possibly will try it out some time. But to paraphrase the internet, Is it just me, or do some of these comments seem familiar?
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Write the theme tune, sing the theme tune

A couple of recent tracks for ma games: Oscillator & Mister Moonboots. Excuse the abrupt halt to Mister Moonboots... he's supposed to loop oop oop.

Mister Moonboots: on the App Store!

Mister Moonboots on the app store

Bust out the champagne (or the chartreuse, if you're feeling game): Mister Moonboots has been released on the App Store! Rush and play it 3 times now, then go and rate it 5 stars (if you loved it) or 4 stars (if you're a heartless miser who wishes to suck all traces of joy from others).

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Conquering Flappy Bird

The creator of the current smash-hit game "Flappy Bird" is either a certified genius or an authentic wacko. In either case, this game ignores every rule of good design: plopping you into your own personal crazily-addictive fire-y hell of casual gaming. All you can do is suppress your rage, grit your teeth, and try yet again to beat your standing high-score of "6". But when the rage becomes too much, you're forced to go to the dark side... and cheat.

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