Mr Speaker

mrspeaker's head in a monitor You find yourself at the entrance to the Hompage of Mr Speaker. In a darkened corner sits a trunk containing HTML5 games and some JavaScript tidbits. Next to it you spy a mastodon account. Exits are North, East, and .

WebGL2 Voxels

I made a minecraft-y voxel world in WebGL2 a while back... just realised it's not on the blog. Now it is!

WebGL2 Voxels

The code is on GitHub, and my favourite thing about it: pure JavaScript - no dot files, no pacakge.json, no build files, no... nothin'. Just double click index.html (and/or view-source) - like the old days! I'm pretty happy that JavaScript Native Modules are finally ubiquitous.

I'll hopefully write this up a bit more soon - because I want to remember how I did the chunk generation! The basic architecture was inspired from this excellent (and massive!) WebGL series by SketchPunkLabs.

The voxel world also served as a base for my spooooky simultaneous 2D/3D game: Obaké.

Deleted my twi**er account

12 years it took me, but I finally got there. 12 years is a long time, and I feel like I've lost an old neighbour who I hated, but I refused to move just because of them.

Expect more ramblings, now that I have nowhere else to post them.

De-bloating my piece of the web

debloating Mr Speaker

While tackling a TODO task on a client's mobile web app, I noticed it was loading nearly 15Mb of non-app scripts. This included several third-party marketing/user assistance/analytics scripts, CDN hosted libraries, some ad scripts, and their embedded videos where also loading their own cornucopia of scripts, cookies, and trackers. FIFTEEN MEGABYTES! I sighed as I injected the 13th "user-experience-enhancing" tool into the app…

"Oh the modern web." I lamented - my tired smugness tinged with sadness - "Why can't you be more like my blog. It's a beacon. An oasis in this privacy-hostile, bloated world. No tracking, no ads, no client-side frameworks. Just hand-rolled, artisanal code - the epitome of integrity… what the web should be."

Then, out of interest, I opened a dev console on mrspeaker.net.

What I saw shook me to my very core.

Read on for more »

Farm to Table: A postmortem

You have 48 hours of adventuring time in a country you've *never* been to, and *may never* return. By random chance, There is a 48 hour game jam happening simultaneously. A sacrifice must be made: the game or the experience? Choose wisely.

...

Trick question! You can do both, poorly! Welcome to my Ludum Dare 43 entry for the theme "Sacrifices must be made". My game - Farm To Table - has you training your workers, breeding them to improve, and possibly grinding them up to make the tastiest burgers in the business!

Farm to Table

The gameplay centers around selecting the lil' workers from the queue and assigning them to different tasks: farming, cooking, breeding, and, well, getting crushed into mince meat.

Read on for more »

These are my Emacs days

I've been using Atom as my primary editor for several years now. But recently there's been a tidal wave of support for VS Code. It swept through the tech industry and washed away Atom and Sublime and friends. I figured it was fruitless to fight the trend, so I switched to Emacs.

Emacs. Emacs

Now that I reflect on it, it's been a long time coming. From early on I suspected it would end this way. Somehow I intrinsically knew it would eventually happen.

It happened.

Popcorn kernel bread ™

It is, with no doubt, the greatest idea I have ever had: bake bread with a bunch of popcorn kernels in it.

This idea... it's just... it's by far better than any other idea on this blog. It's better than my Kentucky Fried Chicken Feen from 2005. It's better than my BASIC revelation from 2015. As far as ideas go, it's just about the best there is. The best I could hope for.

It doesn't work though. The kernels don't want to pop. I'm not sure why, but here's how it went:

Read on for more »