So, you’ve decided to take part in your very first ever Ludum Dare… congratulations! I’m assuming you don’t know what you’ve got yourself in for, so just remember: your primary objective is to finish something that (even vaguely) resembles a game. It doesn’t have to be good, it just has to be. Here are a […]
Ludum Dare 29 delivered us the theme “Beneath the Surface”, and I, in turn, delivered my first Ludum Dare novelty offering: Metal Meter Madness. It was my attempt at an 80s 8bit english-humour style farce in the style of Jet-Set Willy or Hover Bovver. However, due to hang-over-ness and appartment hunting, the wackiness meter never […]
A couple of recent tracks for ma games: Oscillator & Mister Moonboots. Excuse the abrupt halt to Mister Moonboots… he’s supposed to loop oop oop.
Well, that escalated quickly. PLAY NOW!, come back for detail later.
Just a quick update, ’cause I haven’t been here for a while – but I have been busy making things, promise. Here’s a couple of games I did: Time Flies Straight: a non-usual game of fractal time, staring Carl Sagan. Glowbougs: a platform adventure for the JS13K comp. I have many things to say about […]
“Make a game in a month, with crazy retro-like restrictions, and if you win you we’ll put it in a real-life arcade machine in front of the general public.” Now that’s a pitch that I’d find difficult to walk away from. And so I poured selected parts of my heart and soul into “DIGIBOTS & […]
My loyal long-term readers (by whom I mean Anton) would know my technological aesthetic bent strongly favour the 1980s. Seeing as the third dimension was not discovered until 1992, I have thus far had little inclination to bother with it. But things have changed: now that the 90s are suitably retro I feel it’s finally […]
Here’s my entry for Ludum Dare #26, on the theme Minimalism.
That image is the punchline to the question I awoke with in the middle of last night: “How the FLIPPIN’ ‘ECK did that guy do destructible terrain for DHTML Lemmings… in 2004?!!!”. I lay there for some time as thoughts raced through my mind: There was no canvas element in 2004. No WebGL. In fact, […]