So, you’ve decided to take part in your very first ever Ludum Dare… congratulations! I’m assuming you don’t know what you’ve got yourself in for, so just remember: your primary objective is to finish something that (even vaguely) resembles a game. It doesn’t have to be good, it just has to be. Here are a […]
Metal Meter Madness
Ludum Dare 29 delivered us the theme “Beneath the Surface”, and I, in turn, delivered my first Ludum Dare novelty offering: Metal Meter Madness. It was my attempt at an 80s 8bit english-humour style farce in the style of Jet-Set Willy or Hover Bovver. However, due to hang-over-ness and appartment hunting, the wackiness meter never […]
Write the theme tune, sing the theme tune
A couple of recent tracks for ma games: Oscillator & Mister Moonboots. Excuse the abrupt halt to Mister Moonboots… he’s supposed to loop oop oop.
Flappy Bird Typing Tutor
Well, that escalated quickly. PLAY NOW!, come back for detail later.
New games ahoy!
Just a quick update, ’cause I haven’t been here for a while – but I have been busy making things, promise. Here’s a couple of games I did: Time Flies Straight: a non-usual game of fractal time, staring Carl Sagan. Glowbougs: a platform adventure for the JS13K comp. I have many things to say about […]
DIGIBOTS & CO.: a game in a month.
“Make a game in a month, with crazy retro-like restrictions, and if you win you we’ll put it in a real-life arcade machine in front of the general public.” Now that’s a pitch that I’d find difficult to walk away from. And so I poured selected parts of my heart and soul into “DIGIBOTS & […]
Into the third dimension
My loyal long-term readers (by whom I mean Anton) would know my technological aesthetic bent strongly favour the 1980s. Seeing as the third dimension was not discovered until 1992, I have thus far had little inclination to bother with it. But things have changed: now that the 90s are suitably retro I feel it’s finally […]
ZMORE: a game in 48 hours
Here’s my entry for Ludum Dare #26, on the theme Minimalism.
DHTML Lemmings: an awesome hack
That image is the punchline to the question I awoke with in the middle of last night: “How the FLIPPIN’ ‘ECK did that guy do destructible terrain for DHTML Lemmings… in 2004?!!!”. I lay there for some time as thoughts raced through my mind: There was no canvas element in 2004. No WebGL. In fact, […]