Mr Speaker

Author Archives: Mr Speaker

(Nearly) Getting Started with ClojureScript

UPDATE: Holy cow, they fixed the docs! Sooo, I don’t know if it was directly related to this rant, but the quick-start docs now rock! So go forth and ClojureScript! So you’ve decided to do your next pet-project in ClojureScript because Rich Hickey is awesome and the Web is awesome, therefore, Clojure on the Web […]

CHIMP-8: a lil’ CHIP-8 VM

And now for something completely different… a full implementation of a CHIP-8 interpreter, complete with “sound” (via the Web Audio API). But why? Well, it all started when I fell over a link to an article about Another World, and ended many hours later with the complete (as I can be bothered making it) CHIMP-8 […]

Nodevember Conf talk: Gonzo Game Dev

Here’s my talk “Gonzo Game Dev” from 2014’s Nodevember conference. There were a few great games talks at the conference – most showing you how to make games properly. Mine focused on just gettin’ done! Also got all preachy about games as art. You should watch it:

Your first Ludum Dare

So, you’ve decided to take part in your very first ever Ludum Dare… congratulations! I’m assuming you don’t know what you’ve got yourself in for, so just remember: your primary objective is to finish something that (even vaguely) resembles a game. It doesn’t have to be good, it just has to be. Here are a […]

Selling Swift: what a fool believes

Ok, Apple comes out with a brand new programming language. Creating a new programming language is the absolute surest way to invite a hurricane of internet pain from coders worried they’ve bet on the wrong horse. Generally they’ll try to shout at the horse until it dies – mostly with nasty tweets. Yet somehow Apple […]

Metal Meter Madness

Ludum Dare 29 delivered us the theme “Beneath the Surface”, and I, in turn, delivered my first Ludum Dare novelty offering: Metal Meter Madness. It was my attempt at an 80s 8bit english-humour style farce in the style of Jet-Set Willy or Hover Bovver. However, due to hang-over-ness and appartment hunting, the wackiness meter never […]

The simple genius of Flappy Bird

One week ago I would have sworn that Flappy Bird was a case of beautiful dumb luck: some guy threw a bunch of out-of-the-box elements on a screen, and accidentally created a world-wide phenomenon. But after subjecting it to scrupulous analysis during the process of “accurately” cloning it, I discovered so many fundamentally important details […]