Thursday, February 2, 2012
And we’re back! In part one we looked at setting up a tinted palette for drawing our 8-bit masterpieces to canvas. Here’s what we’re going for today: rendering colourised sprites and tiles. We’ll be loading in our (ok, Notch’s) 4-color sprite sheet and rendering tiles from it with our chosen colours.
How crap is the mouse, right? Yeah, I know! So I made a greasemonkey script to do my websurfin’ using my NES-style USB gamepad. For those of you too excited to read on, take your gamepad-enabled build of Firefox and install Gamepad Navigator now! Up and down to scroll the page up and down. The [...]
Friday, December 30, 2011
First things first: I promise to try to limit the Notch related posts in the future and I apologize to the legions of l337 coders for the continued coverage. Right, now, on to todays topic: “Colour like you’re Notch” (Awright, punning on my own blog post titles!). While watching the livestream of Notch coding Minicraft, [...]
Tuesday, December 20, 2011
Last weekend was the 22nd Ludum Dare 48 hour game comp. Again Notch livestreamed it, again I watched pretty much all of it, and again I learned a lot. But having seen Notch in action before, this time I could afford to take my eyes off the code from time to time, and spend a [...]
Also filed in
|
|
Wednesday, December 7, 2011
The problem with the real world is it’s not enough like Minecraft. The fix is simple: pipe haunting and beautiful C418 tracks at various random times throughout the day, in a Minecraft-y fashion. To keep you on your toes, add in some rare-but-scary cave sounds. And that’s exactly what my Grindcraft python script is for. [...]
Also filed in
|
|
Monday, November 28, 2011
As I move into my twilight years (mid 30s) I start to have flashbacks surrounding various aspects of my youth. This very morn’, for example, I was whisked back to an endless summer evening circa the mid 80s… The scene is composed of; a large christmas tree, me, my grandmother, and our TV. Connected to [...]
Monday, November 14, 2011
The Play! framework went and made Java development more fun than Ruby development (*ducks*) – and then Martin Odersky went and made Java more fun than Java (*considers ducking, but doesn’t*), and then the Play framework went and mashed those fun things together and now there is the Play! 2.0 framework. Play 2.0 gives a [...]
Also filed in
|
|
Tuesday, September 27, 2011
Since having a chat about what I learned from watchin’ Notch, I’ve received buckets of emails ‘n’ tweets asking for links to the videos… After an epic google search of 5 minutes I’ve collected them all and aggregated them in this one happy place. Notch coded Prelude of the Chambered for the Lundum Dare #21 [...]
Thursday, September 15, 2011
Rich Jones learned stuff from watching Notch code. I learnt some stuff too. Six hundred games: invented, designed, and coded – in 2 days. That was the Lundum Dare game competition #21, held from the 19th to the 22nd of August. Hoards of game makers spent 48 hours creating lil’ masterpieces based on the given [...]