Category Archives: Game

Building geometry with fraggles

My last experiment got out of hand and now the cubes have become self aware. See for yourself! The earlier “lil cube” example worked by creating individual box meshes and adding them to the scene. This is not a very scalable approach if we want a lot of boxes! Creating a single chunk of 16 […]

Lil’ cube-y thing

Just adding something before the new year. Gotta get those posting stats up. Lil’ cube-t thing! Made with three.js, quick-sticks. Source of course.

Explostyx: explody 3D french fries

Some more crazy 3D action in the form of Explostyx: explody 3D french fries thing. It’s what happens when you make one simple thing and then just repeat it a whole stack of times. Like all good pop art. It’s using Three.js, and 100-odd lines of ES2015 – so it’s a pretty simple example if […]

Nodevember Conf talk: Gonzo Game Dev

Here’s my talk “Gonzo Game Dev” from 2014’s Nodevember conference. There were a few great games talks at the conference – most showing you how to make games properly. Mine focused on just gettin’ done! Also got all preachy about games as art. You should watch it:

Your first Ludum Dare

So, you’ve decided to take part in your very first ever Ludum Dare… congratulations! I’m assuming you don’t know what you’ve got yourself in for, so just remember: your primary objective is to finish something that (even vaguely) resembles a game. It doesn’t have to be good, it just has to be. Here are a […]

Metal Meter Madness

Ludum Dare 29 delivered us the theme “Beneath the Surface”, and I, in turn, delivered my first Ludum Dare novelty offering: Metal Meter Madness. It was my attempt at an 80s 8bit english-humour style farce in the style of Jet-Set Willy or Hover Bovver. However, due to hang-over-ness and appartment hunting, the wackiness meter never […]

Write the theme tune, sing the theme tune

A couple of recent tracks for ma games: Oscillator & Mister Moonboots. Excuse the abrupt halt to Mister Moonboots… he’s supposed to loop oop oop.

Flappy Bird Typing Tutor

Well, that escalated quickly. PLAY NOW!, come back for detail later.

New games ahoy!

Just a quick update, ’cause I haven’t been here for a while – but I have been busy making things, promise. Here’s a couple of games I did: Time Flies Straight: a non-usual game of fractal time, staring Carl Sagan. Glowbougs: a platform adventure for the JS13K comp. I have many things to say about […]