A a bunch more web games 'n' stuff.
Yearly Archives: 2013
Just a quick update, ’cause I haven’t been here for a while – but I have been busy making things, promise. Here’s a couple of games I did: Time Flies Straight: a non-usual game of fractal time, staring Carl Sagan. Glowbougs: a platform adventure for the JS13K comp. I have many things to say about […]
End result: Hit save in Pixelmator, web page automatically reloads with new PNGs. Tools: Pixelmator (image editor), Grunt + LiveReload (task runner), Automator (Mac automation thingo), Bash (Bash). I’m generally not a fan of automating tasks, unless the task is consistent over multiple projects and over long periods of time. Automating things is fun – […]
“Make a game in a month, with crazy retro-like restrictions, and if you win you we’ll put it in a real-life arcade machine in front of the general public.” Now that’s a pitch that I’d find difficult to walk away from. And so I poured selected parts of my heart and soul into “DIGIBOTS & […]
My loyal long-term readers (by whom I mean Anton) would know my technological aesthetic bent strongly favour the 1980s. Seeing as the third dimension was not discovered until 1992, I have thus far had little inclination to bother with it. But things have changed: now that the 90s are suitably retro I feel it’s finally […]
Pixelmator is a fantastic image editor for Mac, but it lacks the ability to stretch an image via a “nearest-neighbor, big pixels please” method. I know, right?! Anyhoo… I made a Quartz Composer called plugin Pix Up, Look Sharp that does it for you, allowing you to set the width and height scaling amount. To […]
Ludum Darer JellyCakes has been live streaming his playing-and-rating efforts of entries in Ludum Dare 26. He’s an excellent reviewer: testing each game very thoroughly and fairly. And he’s hilarious. After giving my entry a good run through its paces he concluded with the above video. Might not fit the competition’s theme of “minimalism”, but […]
Here’s my entry for Ludum Dare #26, on the theme Minimalism.
That image is the punchline to the question I awoke with in the middle of last night: “How the FLIPPIN’ ‘ECK did that guy do destructible terrain for DHTML Lemmings… in 2004?!!!”. I lay there for some time as thoughts raced through my mind: There was no canvas element in 2004. No WebGL. In fact, […]